![]() Also note that you will automatically travel to Dimension 2 if you complete Stage 10 while still in Dimension 1. Provided you collect two capsules by the time you reach a bonus stage, the two capsules will rise up after the bonus stage is complete and rip a hole in the fabric of space, transporting your Fighter to a new dimension. Destroying a second container object or combined goei will not provide you with any more capsules. You will only be given one warp capsule for either method per stage. The second method is to destroy the combined form of a goei enemy. This method is not available in every stage, including the first two. The first involves destroying any of the container objects that occupy the middle of the screen during the pre-formation portion of the stage. There are two means of collecting warp capsules. To change your dimension, you must collect two blue warp capsules. You can only rise through dimensions once you are in the second dimension, you can never return to the first. Dimensions also determine which final boss you will face at the end of the game, as well as the ending message you receive. Going up in dimensions doesn't necessarily increase the difficulty like rising through stages does, but it does alter the strategy that you need to employ against the enemies you encounter. The only exception to this is the fifth dimension which can draw on enemies from any of the previous four dimensions. you will only encounter Dons in the first dimension, and Nins in the second dimension. However, some enemies are unique to particular dimensions, e.g. Basic enemies like zako and goei only differ cosmetically they behave exactly the same in all dimensions. Dimensions differ from one another primarily by the enemies that they are composed of. There are five different Dimension in Galaga '88. Some enemies will speed up if they are permitted to cross below the bottom of the screen more than once. Instead, they will continuously fly down from the top of the screen to the bottom in bombing runs. ![]() Once you are down to a handful of enemies, they will no longer return to their positions in the formation. Break down The break down portion of the stage is reached when none of the enemies remain in the formation. Since you aren't given the opportunity to attack members of the formation before hand, they are unique in that you will always have to contend with a complete formation. It should be noted that in stages 8, 9, 27, and 28, the entire enemy formation will instantly appear after the pre-formation period. An enemy that remains in the formation is safer and easier to defeat than an enemy who has broken away from the formation. Any enemy who survives this run and reaches the bottom of the screen will return to their place in the formation through the top of the screen. Various members of the formation will break away and do a solo run to the bottom of the screen to attack your Fighter. All surviving enemies occupy a position in the formation, which moves back and forth in a variety of patterns. Formation The formation portion begins as soon as the pre-formation portion is complete. These enemies may or may not be the variety which will appear at the top of the screen once the pre-formation portion is complete. In some stages, 8 through 10 and 27 through 29, the pre-formation portion actually involves a vertically scrolling background as different sets of enemies attack you from the top of the screen. The escorts will always flee the stage when they enemies they escort have reached the formation. Many enemies appear with a larger escort that takes several shots to destroy. They fly across in various patterns before flying to their designated locations within the formation at the top of the screen. They can come from any side of the screen except for the bottom. Pre-formation In the majority of stages, the pre-formation portion of the stage involves the arrival of the enemies which will occupy the formation. Most stages follow the same basic flow pre-formation, formation, and break down. If you're goal is to achieve maximum firepower as quickly as possible, definitely start off as a double Fighter. If you're new to the game, and aren't familiar with the movement of your Fighter, as well and the enemy and their bullets, start off as a single Fighter until you get the hang of things. However, if you start off as a double Fighter, it will take less effort to achieve the Triple Fighter, since you only need to be capture by a Boss Galaga once. You're also more exposed to enemy fire and collision as a double Fighter. As a double Fighter, you start the game off with one fewer life, but better fire power. As a single Fighter, you start the game off with more extra lives, but weaker fire power. You can choose between starting the game off as a single Fighter, or starting off as a double Fighter. Before you begin a new game, you are given the opportunity to make a selection.
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